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Making Of 'Desert Life'

By Miguel Madaíl de Freitas
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Date Added: 9th December 2009
Software used:
Maya

Texturing

867_tid_008.jpg
Well, I hope you are all still there :). For those who are interested, I'll try to explain how I did the texturing work for my scene. This is were 3DTotal's "Total Textures" CD's come in. They are simply GREAT!I saw every each one of them, and each adds enormous value to the 3 cd collection. I needed to find several types of textures, from bricks to sand, to metal plates, etc. Indeed I found every one of them in the cds. The only ones I had to get from other sources where the plants and the birds, mostly taken out from reference pics. An important thing to say is that although I have mixed some textures, some objects were textured using only the texture right away from the cd. The walls textures were built using a combination of several maps, such as plaster, bricks, corrosion and dirt maps. One image says more than a thousand words, so I leave you with these ones to understand better. This texture was made by combining the maps above mainly, painting some elements like doors, adding some dirt maps for humidity spots, sun-burned zones and some areas that we can see bricks under plaster. The bump maps are just the same, just some alterations in Levels and hues.

867_tid_009.jpg

Texturing the floor was again funny, as I again mixed up some textures and dirt maps, and painted some elements, like depresses and cracks. See it here:

867_tid_010.jpg


Texturing the other elements was very easy, as I almost only had to choose a texture from the cd and apply it to my object. The curtain, for example was textured only with a map of fabric from the cds, that I changed its colour from blue to brown, and made a small opacity map to simulate cracks in it due to decay. Here it is:

867_tid_011.jpg
So that's pretty much it about the texturing work. It may look simple of course, but making textures for specific objects is very time consuming, but in the end, you get much more realism and detail otherwise you would not. So, for those still interested in reading this "never-ending" overview, ill continue in part 3 to tell you about illumination and compositing work.

...please move on to the 3nd part, to find out about the lighting and composition...





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