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Behind the Portrait of Dorian Grey

By Marek Denko
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Date Added: 9th December 2009
Software used:
3ds Max

Unwrapping

Following figure shows unwrapped model of  Dorian. Working on it was really boring . Please note that this is not unwrap in final position. I only want to show you all in one. There was a lot of planar and cylindrical mapping applied. Then it was modified with Unwrap tools in 3dsmax to final shape. With the help of  Texporter I exported UV maps to Photoshop.

864_tid_u01.jpg

Texturing

The base texture of  Dorian and his dog was taked from a photo of a dead bird. It was taken a long time ago. All my friends thought I'm freak but I knew that one day it will be useful. Other textures of wood or  patterns were taken from  internet or from my texture library.

Rigging and skinning

For rigging I used Biped from Character Studio then skin modifier.Then I played whit Weights and Morph gizmos. Skin modifier is just a toy desinged to playing... ;)

864_tid_rig01.jpg
... and biped for doggy...

864_tid_rig02.jpg

here are three of  many tests that I made:

864_tid_18ret.jpg




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