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Making Of 'Flower Bug'

By Jacob Johnson
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

After you have made the pit of the petal the way you want it, now it is time to erase the edges to make this a bit more refined. I used a size 20 brush with an opacity of 12

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Next I smudged the yellow to start forming the random sections of color where the gradient will go. This is also a time to figure out where you want the veins to go on the petal.

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Now I am creating some of the highlights of the petal in a basic form. For this I used a light pink, brush size of 25, and opacity of 35. Also after you do this, go ahead and smudge the pink to take the form of where the veins will go.

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Now we can insert our veins. Make sure they are all flowing the same way down towards the pit of the petal. For this I used the burn tool with a size of 2.

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Add a noise to liven up the canvas. This also adds to the random imperfections that we are looking for.



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Take the eraser, and on the pink layer that we created earlier, just make the pink not so pinky. Also take the burn tool and dull down the yellow of the pit.





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Readers Comments (Newest on Top)
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(ID: 73740, pid: 0) Justin on Mon, 26 December 2011 4:36am
I had a pretty fun time makin this flower for myself despite the fact I currently suck at it, but I greatly appreciate the lesson. I'm thinkin as a future career I'd love to make beautiful environments for videogames or short story animations and this is the best one I've managed to find so thank you :D
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