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Making Of 'Joyride'

By Richard Homola
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Date Added: 9th December 2009
Software used:
3ds Max

Last thing was to add the driver. I realized that we'll only see his silhouette so I decided not to model him in detail and just made a very simple head and hat for him.


The scene is finished and now it's time to have some fun with materials. The image was supposed to look like a cartoon but I wanted something more than the usual flat two-color look. I wanted to put some depth in the image and keep the objects shaded.

I used finalToon materials for most of the objects except the chrome parts on the car. I thought it was good idea to keep the chrome reflective and more real and it enhanced the final effect.

As you can see on the pictures, I didn't use any special maps in the materials. Everything is quite simple and the material shading gave me exctly what I wanted. Only the dust material was special because it looked too hard with the basic shading. So I used a falloff map for the color that made the light / dark transition at the edges. As I mentioned the chrome material was an exception and I made it with fR-Advanced material with usual reflective settings and an environment map in it.

Click to Enlarge

I made the background mostly in Photoshop. I didn't want classic cartoon clouds and rather tried something between a paint and a photo. So I took a few photos with clouds, cut some parts that I liked and put them together to form the clouds as I needed. I blurred them and played with Levels and Curves until I got the result I liked. For the sky color I used a gradient with blue / orange transition. Finally I made some simple geometry for the distant rocks and put it over the clouds in Photoshop. Finally I used this image as a reflection map in my chrome material on the car as well as a background for the scene.



Finally I rendered the image with few separate layers so I could make some additional adjustments in Photoshop if needed


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