Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Modeling a foot in Maya

By Steven Stahlberg
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 101661 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Maya

A lot of people seem to think that polygons with 3 or 5 sides are bad when converted into SubD's, especially in other packages but also in Maya. I've never seen any other valid reason given (for Maya) than that it makes the file slower and heavier, and creates bumps where you might want smoothness. (Oh, and that MR can't render non-quads yet.) Perhaps there's also a sense that it takes a lot of effort and patience and some skill to keep it all quads, and the resulting mesh has a more pleasing 'clean' look to it.

But personally I've never noticed any slow-down. As you can see above I've integrated triangles and 5-sides into my modeling method. It's a very easy way to add bumps and discontinuities, and not having to worry about edgeloops is a relief and a timesaver, and keeps the polygonal model slightly lighter. It also works fine with deformations; here's a rigged foot bending:

762_tid_014.jpg
But if you have other experiences please feel free to share, I'm always eager to learn.

762_tid_015.jpg
The UV's (I know not very clean), and the texture maps: color, spec, bump.

762_tid_016.jpg


Another rendering. This is rendered in the default Maya renderer, using depth-mapped spotlights, and my skin shader which you can read about in my skin shading tutorial.

762_tid_017.jpg
Copyright 2003 Steven Stahlberg




< previous page
 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: character, human, man,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 1 Views 60057

Tutorial

Gallery Image.



Keywords: fingers, hands, maya, feet, tutorial, modeling,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 43566

Tutorial

Gallery Image.



Keywords: ZBrush, Cartoon, Character, Maya, Female

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 8824

Tutorial

Gallery Image.



Keywords: Maya, Rigging, Modeling, Character, Male, Animation, Tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 77360
Readers Comments (Newest on Top)
avatar
(ID: 155753, pid: 0) Footboy on Sat, 13 October 2012 11:26pm
very sexy feet, it's the hardest part to model congrats
Add Your Comment