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Re-texturing a Scene

By Patrick Merminod
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Date Added: 11th March 2010
Software used:
Misc
The purpose of this simple tutorial is to show how I used the 3DTotal texture cd's to rework an old picture. I made only few changes in the composition, but I had to modify the lighting of the scene a little bit.

I'm working in Vue D'esprit 4.1 but it will work just as well in any other software.

756_tid_image01.jpg
Here's how the image looked before I used the TotalTextures CD's:

756_tid_image02.jpg
When I created the scene for the first time, the first step was modeling and texturing the walls and all other objects. All objects were made of spheres, cylinders and cubes, using boolean operations, directly in Vue d'Esprit 4.

756_tid_image03.jpg
For the ground I used a hi-ressolution cobblestone-map found on TotalTextures Volume 1 and for the walls I have mixed a brick and concrete map from Volumes 1 and 2.


756_tid_image04.jpg
In Vue I created a material using the algrithmic mixing function. In other Packages you will find similar Materials.

756_tid_image05.jpg
For the walls in the background I picked 3 more texture maps from the CD's - two of them were mixed for the lower part of the wall, the third one served as the upper part.

756_tid_image06.jpg
The texturing is here not finished. Never forget that you cannot choose the final texture until you have set the lighting. Textures may have a very different aspect under different lighting conditions.So consider this is the basic texturing...

...proceed to page 2 for more...



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