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Making Of 'Pirate Hype'

By Pao (Thitipong Jitmakusol)
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(35 Votes)
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| 6 Comments
| Comments 6
Date Added: 13th July 2011
Software used:
Maya
Imperfection is important to make things look more realistic. I added damage to the fins, and to add more character to the model I made his face asymmetrical using the deformer and soft selection. I kept the untouched version as a blend shape, just in case I needed to go back to the symmetrical stage. You would typically do this last, but I was just having fun (Fig.05).

75_tid_image_05_head_smooth_mesh.jpg
Fig. 05

For the three-cornered pirate hat, I simply folded a flat, coin shape geometry three ways and pulled the center part up (Fig.06).

75_tid_image_06_captains_hat_modeling.jpg
Fig. 06

For the eyeball, I had two separate pieces of geometry: one for the iris and choroid (which will be textured); the other for the cornea on top (glossy coat). To keep the eye intact, I added a little membrane piece to the socket as well (Fig.07).


75_tid_image_07_eye_modeling_scultping.jpg
Fig. 07

At this stage I'd completed the modeling work, so I moved onto un-wrapping the UVs (Fig.08).

75_tid_image_08_head_model_base_mesh.jpg
Fig. 08

I then exported my .obj out to ZBrush (Mudbox would have also worked) to sculpt aging skin and extra details. I used the references I gathered earlier to guide me in this process. Some of my references were even good enough for me to create high-res brushes. Eventually, I baked out the displacement map and the ambient occlusion/cavity map (Fig.09 - 10).

75_tid_image_09_zbrush_detailing_head.jpg
Fig. 09

75_tid_image_10_head_zbrush_details.jpg
Fig. 10



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Readers Comments (Newest on Top)
Munkybutt's Avatar
(ID: 54890, pid: 881924) Naomi105813 (Forums) on Fri, 28 October 2011 5:27am
Nice job.[IMG]http://www.cuinsurance.org/xiao3.jpg[/IMG][IMG]http://www.cuinsurance.org/xiao1.jpg[/IMG][IMG]http://www.cuinsurance.org/xiao2.jpg[/IMG]
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(ID: 54192, pid: 0) Robert on Fri, 21 October 2011 8:19am
Amazing! I have never understood how to make believable eyes.Maybe a more in depth explanation? Anyway amazing!
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(ID: 54193, pid: 0) Robert on Fri, 21 October 2011 8:19am
Amazing! I have never understood how to make believable eyes.Maybe a more in depth explanation? Anyway amazing!
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(ID: 46392, pid: 0) Lampshadehead on Sat, 16 July 2011 2:32am
Really amazing. Great trick the with fins and DOF to finish off. The most striking things seems to be the feeling in the eyes. I think this is created by great texture work, the right pose, and the good lighting/rendering/colour correction. You seem to have really nail that 'cold glance'
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(ID: 46324, pid: 0) Z3r0717 on Fri, 15 July 2011 8:00am
Awesome work for a fun little project.
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(ID: 46305, pid: 0) Thiago on Thu, 14 July 2011 9:01pm
Nice job. The eyes are very representative.
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