Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Creating a Simple Realistic Looking Scene using Simple Objects

By Okii Shirow
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 24569 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max
684_tid_image12.jpg
This is my first tutorial for 3DTotal, and I'm trying to help all beginner modellers (like myself) to achieve what they call photo realistic renderings.

Foreword

Some people always want to be like others, for example, when you browse the image galleries of 3DTotal, you'll see there are a lot of great renderings. Then those peoples say, "Damn! What a bloody good renderings! What realistic! Can I do things like that?"

Then they start their 3D software up, but suddenly, they came to a stop, and start asking themselves, "How the hell am I supposed to go about creating a table?"

Some people don't know the basic moves, and too lame to learn the minor things, they just think, "I have to understand those expert moves!" but even experts learn from basic.

In this tutorial I'll show you some basic moves in creating simple object and try to make them realistic.

Modelling


Create three planes or boxes to act as the walsl and floors. In my configuration, the floor properties are: Plane, 117, 117, Walls properties are: Plane, 100, 117

And I set the scene like this.

684_tid_image00.jpg
This kind of scene should fit our target

Now, let's prepare our simple objects.

1. Barrels

Properties: Cylinder, 13.0, 36.0 Segments 7,1,18
Then we convert it to editable poly so we can edit it more easily.

Finally, we make some adjustments to the vertices, so our cylinder looks more like a metal barrel.

684_tid_image01.jpg
Adjust the vertices for a little bit

Select the gaps surfaces so we can extrude/bevel them.

684_tid_image02.jpg
You can add some more chamfers at the edge to make the surfaces looks smoother.

Select the cylinder's cap and inset for 0.700 amounts. Extrude 'em inside for about -1.1 amounts. Then again, chamfer the edge near the cap.

And it finally looks like this

684_tid_image03.jpg
Finished! Looks a little bit smoother now



1. Cardboard/Crates

Properties: Box (the measurement is all up to you!) just makes heights and length equals.

For example, my box here is 20.0 and has two segments for each side.

684_tid_image04.jpg


next page >

 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: Maya, V-Ray, Photoshop, Retro, Interior, Scene, Space

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 7124

Tutorial

Gallery Image.



Keywords: Making of, 3ds Max, Scene, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 7115

Tutorial

Gallery Image.



Keywords: box, modeling, video,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 5 Views 20893

Tutorial

Gallery Image.



Keywords: gritty, wall, lights, photoshop,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 35280
Readers Comments (Newest on Top)
avatar
(ID: 140501, pid: 0) Igor on Mon, 13 August 2012 1:46pm
Good tutorial for beginners but not very photorealistic. The right barrel and the front box seems like they are up in the air. And textures of the barrels are blurry.
Add Your Comment