Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'The Passage'

By Adam Guzowski
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 33122 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

Now there's the part which I like the most - texture painting. Using many various layers, brushes and additional images I create my wall-texture. When I finish painting I save my work as a simple JPG file. And my texture is almost done. "Almost" because I need to create "dirt masks", "bump and glossiness masks" by modifying original texture.

655_tid_Pic-6.jpg

Remember that every texture has its own history and destiny. Do not waste good texture by adding too many dirt masks, scratches or colours. More: I never use new layers in full saturated colors. It's better to paint too dark texture than too bright!

Then I just put my new texture onto my wall-object using simple "Plane UVW mapping cordinates". Here is the final effect.

655_tid_Pic-7.jpg  
Using the same simple and quick technique I create textures on ground. The ground is modelled by several box objects. That's why I need to crop final big texture onto several smaller and save them as separate JPG files.

655_tid_Pic-8a.jpg
655_tid_Pic-8b.jpg

How professional textures can be helpful

Before I take you to the next step of texturing, I'll write some words about using image textures. Every part of CG work is important: modelling, animating, light/camera placement, texture/maps making or scripting. All that consists on your work precision and experience. Without good drawing techniques you won't create a good looking texture. But not only standard techniques are important. Good reference materials sometimes can save your life or time. I can't even imagine how hard would it be for me to create good looking texture without reference-images. 3DTotal gives you an unbelievable collection of textures and reference-images. When I start working over the story and storyboard - together I colect texture images: spending hours wandering with my digital camera, trying to find e.g. a really good sample of rusted metal.


655_tid_Pic-10.jpg
655_tid_Pic-11.jpg




< previous page next page >
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: KeyShot, Car, Scene, 3ds Max, Texturing

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 255

Tutorial

Gallery Image.



Keywords: ZBrush, Sci-Fi, Female, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 5027

Tutorial

Gallery Image.



Keywords: MODO, AMD, Character, Male, Tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 6791

Tutorial

Gallery Image.



Keywords: ZBrush, Monster, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 5841
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment