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Making Of 'Afterburn Fireball'

By Michael Seidl
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Date Added: 16th June 2009
Software used:
3ds Max

force.

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make the following settings under "delete".

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now you should have something like this.

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Next you have to create a spot light and enable cast shadow(shadow type is AB Ray Trace Shadow).

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Now press "8" to go to your environment and choose add.

Here you click on Afterburn.

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Now under Afterburn manager select your particle system and your light.

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