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Making Of 'Lost Trinity'

By Brian Recktenwald
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Date Added: 16th June 2009
Software used:
3ds Max, Photoshop, ZBrush

Here's an image of the passes used for creating the final composition.

562_tid_image25.jpg
And finally, after some final touches such as painted glow, some dodge and burning, and Richard Rosenman's Depth of Field Generator Pro (awesome bokeh photoshop plugin) for the foreground defocus, the piece was done! Thank you so much for looking over my process and hopefully you found this useful!

You can read feedback from Zbrush crews from this link http://206.145.80.239/zbc/showthread.php?t=037503


562_tid_image26.jpg
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Readers Comments (Newest on Top)
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(ID: 123835, pid: 0) Delikedi on Sat, 09 June 2012 12:46pm
Subarashi... mother of god. how did you do that man? Can I import like this scene(map) to UDK ?
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