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Making Of 'Shadow Conscious'

By Andrius Balčiūnas
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Date Added: 16th June 2009
Software used:
3ds Max

In the post process, I've done a bit of correcting on the hair and the shadow pass.
The facial hair were rendered as white on a black head, and the result you see were used as a mask on white layer, because you can then control transparency of those facial hairs if they look too strong. Same goes for the shadow pass layer.

For the background, I've just used a photo of my room. Actually there were a lot of background tests, but in the end this was most suitable to me.

558_tid_21.jpg
In the end, I composed the background with the final model, made some post process like colour correction, leveling and etc. and then applied depth of field using a zdepth map.

558_tid_21a.jpg

Here is the final render.

558_tid_22.jpg



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Readers Comments (Newest on Top)
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(ID: 222970, pid: 0) Nathan on Sun, 06 October 2013 2:34am
Can you send me a copy of the max file to learn from
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