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Making Of 'Airship Station'

By Stefano Tsai
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Misc

I then designed and modelled a few sets of building structures for the background. Those basic components made it much easier later on. I could duplicate and spread them into the entire scene with the same style (Fig.09 - 11).

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Fig. 09

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Fig. 10

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Fig. 11

I then started to put all of the elements together and set up the basic lighting in order to get a rough feeling for the atmosphere. Basically, I only put two colours into the scene: yellow and green. This made it easier to achieve contrast between the foreground and background. In the beginning, I put one main direct light in the top left, above the environment, and then created Omni lights one by one. The more Omnis I put into the scene, the more details people can see. It is easy to control where do you want these focal points to show up (Fig.12).

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Fig. 12


Details were added to the background - an automatic welding machine. This was a very important element in this scene. The airship is like an asset for the middle distance; however it needs a visual connection with a background and this welder is the key (Fig. 13)!

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Fig. 13

I kept on adjusting the background and lighting, here (Fig.14 - 15).

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Fig. 14

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Fig. 15

The layout was then changed to wide-screen, which I think helps to achieve some nice depth of field. We can see more details behind the ship. More elements were brought into the scene (Fig.16).

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Fig. 16

 



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Readers Comments (Newest on Top)
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(ID: 185112, pid: 0) Lynn on Wed, 06 March 2013 6:23pm
Dam nice work, incredible
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(ID: 87871, pid: 0) Rorrick on Tue, 21 February 2012 9:46am
Love this piece. How long did it take you to complete it?
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(ID: 84851, pid: 0) Alireza Seifi on Tue, 07 February 2012 8:09pm
Congrats man, One of the most great tutorials i`ve ever seen. Also your science about industrial mechanisms and engineeringis APPRECIATING.
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