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Making Of 'Babysitter'

By Roy Stein
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Date Added: 9th December 2009
Software used:
Photoshop

Step 9

In this step, I'm showing you a sequence detailing my method of blocking in and refining the main character, which is actually developed together with the background painting in order to keep everything leveled.

The main figure is blocked in first, then using only large brushes, defining the major shadow and light areas. After a few runs on top of the sketchy figure, I go into further detail, and start to create the face features, the hair strands and the outfit.

452_tid_character-development-(9).jpg

Step 10

I had a lot of trouble deciding what kind of monster the babysitter would be. I knew he had to be cute enough, though, so he wouldn't look like he is going to eat the little girl once she is off the drum show.

So I made this combination of a sabre tooth, a dragon (wings) and , well, a teddy bear.
Here is a very rough sketch I made on a piece of paper, before he was digitized .

452_tid_beast.jpg

Step 11

Here are the textures used in the painting- from the 3DTotal Total Textures v2 R2

Stones: 05,10,13

Misc: 09,19

452_tid_textures-used-(11).jpg

And this is the result - about 20 hours of work total.

452_tid_The-babysitter.jpg
Thanks for reading!

If you want to reach me please feel free to email me at roy_splinter@walla.co.il

Roy Stein.




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(ID: 232324, pid: 0) Kambiz Hoorsan on Fri, 08 November 2013 10:52am
Hi.am sculptor and love ZBrush
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