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Making of 'Instantaneous Eternal'

By Zhang Ye (Zivix) and Luo ZiXiong (PuMel)
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Date Added: 9th December 2009
Software used:
ZBrush, Misc
We then created more details for the model. We hoped for the final work to show extraordinary detail (Fig.07).

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Fig. 07

We created an exquisite belt, buttons and armour. Carefully, we sculpted the pleats in the robe with ZBrush (Fig.08).

447_tid_8.jpg
Fig. 08

We then divided the UV for the model. It was a very complicated task for such character. Fortunately, we found Unfold3d which divided the UV automatically - and fast. We classified the UVs. Each object ID was in token of a UV set, taken into Unfold separately (Fig.09).

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Fig. 09

This image shows how Unfold divided the UVs automatically. After UVs were divided correctly, we baked the lightmap using Vray. We used Lightmap instead of UVTemplate because Lightmap can show a better and more old-fashioned appearance. We also created a Dirtmap with the plug-ins in Max (Fig.10).

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Fig. 10


After baking, we were then able to see the details of the model through the Self-Illumination material in Max (Fig.11).

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Fig. 11



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Readers Comments (Newest on Top)
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(ID: 210112, pid: 0) 114 on Sun, 04 August 2013 10:07am
good model
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(ID: 141125, pid: 0) Alex on Wed, 15 August 2012 12:24pm
Very nice! I'm actually looking into buying myself a set of armor for LARPs and I would like to give the armorer this 3D model so he can be inspired from it. Is it possible to have an easy-to-use model ?
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