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Making Of 'Dream'

By Michail Kalinich
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Date Added: 22nd June 2009
Software used:
3ds Max, V-Ray

Lighting & Rendering

To render the scene I used V-Ray. Fig.27 details the VRayLight. The intensity of the source was left without any changes; I switched No decay on - this cut off the fading of the source of light. If you turn No decay on the light clears away as if from the direct sun's ray. If you turn No decay off, the sun looks as if it is diffused. When No decay VRayLight was switched on, the light was very intensive and I had to place it a little further from the scene. Fig.28 illustrates this fact. I also switched Store with irradiance map on for the better display of falling shadows. I changed the temperature of the source of light and got warm yellow light. Fig.28 details the position of the source of light relative to the scene.

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Fig. 27

334_tid_fig27.gif
Fig. 28

Fig.29 shows the VRayPhysicalCamera settings. As I didn't change the force of the source of light, I used the camera as a photographic camera. In reality, the intensity of light doesn't change; we adjust our camera to the conditions of lighting in which we take pictures. So I decided to adjust the camera to the source of light. VRayPhysicalCamera is an ideal tool to achieve this. My goal was to find such a combination of camera settings that could give good illumination of the picture and diffusion of objects in the background of the scene. It was here that it became very important to pay attention to Fig.28 and the combination of the following parameters: f-number, shutter speed, film speed. It is also important to note the real size of objects in your scene, as this is important for depth of field.

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Fig. 29


To light the scene I used an HDRI image. There were two reasons behind this: first, the window in the HDRI gave light, and second the environment gave reflections.
Fig.30 details the render settings.

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Fig. 30

Fig.31 shows the raw render without any corrections in Photoshop.

334_tid_fig30.gif
Fig. 31


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