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Making Of 'Dream'

By Michail Kalinich
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Date Added: 22nd June 2009
Software used:
3ds Max, V-Ray

So all the objects were ready now (Fig.22) - time to move onto materials.

334_tid_fig21.gif
Fig. 22

Materials

Working with materials I wanted to achieve the maximum expression by means of simple facilities. I also had to show the scratched plastic of the main object - I thought it was important to give the correct impression of this old toy. Fig.23 shows material used for Macros' body; I used a Blend material.

334_tid_fig22.gif
Fig. 23


Fig.24 - 25 detail two similar materials. The reason for combining them is revealed in the difference of the Refl. glossiness.

334_tid_fig23.gif
Fig. 24

334_tid_fig24.gif
Fig. 25

Fig.24 - Refl. glossiness = 0.5; this layer gives mild reflection to the material
Fig.25 - Refl. glossiness = 0.83; this layer gives clear glare to the material
Fig.26 - This shows the material of the blue plastic used for Macros; one and the same material was used to create all blue details - the difference is in the overlapping of the scratches

334_tid_fig25.gif
Fig. 26





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