Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Drum Kit 101'

By Daniel Anderson
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 61611 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, V-Ray, Misc

Texturing

Then came the fun part: texturing! For this part, I used 3DTotal Textures V1: R2 DVD Collection (Fig09). I only used the colour and bump because this was all that I required for this specific task. The rest comes under the heading of 'materials', which I'll cover later on...

331_tid_09.jpg
Fig. 09

So, I opened up Paintshop and the first thing I did was to open the wood texture (Fig10), then I created a new layer and painted over it in a nice shade of red (Fig11). I then darkened it a little by adjusting the level of Brightness for a more realistic, wooden feel (Fig12). I left the bump as it was (the bump was already created on the Total Textures DVD).

331_tid_10.jpg
Fig. 10

331_tid_11.jpg
Fig. 11

331_tid_12.jpg
Fig. 12

I was then ready to apply the texture to the drums...

So I had three colours, the original wooden panel texture, the red one, and then the bump. I wanted to apply the red texture first of all to the whole drum (Fig13). To do this, I went into Edit Poly mode and selected all of the faces inside the drum kit, then applied the wooden panel texture. Only the outside shell was coated red (Fig14), as that gave a 'real-life' effect to the drum kit. It's all of these extra little texture details like this that convince your brain into believing images!

331_tid_13.jpg
Fig. 13

331_tid_14.jpg
Fig. 14


Rendering

With the drum kit textured, it was then time to render... I set up my scene (I'm not going to tell you how to render using my rendering configurations as that'll take all the fun out of having your own rendering setup!) by simply messing around with the settings (Fig15). The final render can be seen in the image, Fig16.

331_tid_15.jpg
Fig. 15

331_tid_16.jpg
Fig. 16

Post Production

And there you go - a fully textured drum kit in a studio environment, ready to be rendered (Fig17). I hope this tutorial has been helpful for you, and I'd love to hear from anyone with any questions or feedback, so please contact me! Keep modelling!!

331_tid_final.jpg
Fig. 17 - Final Image




< previous page

 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: Motion capture, 3ds Max, Object tracking

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 1 Views 10710

Tutorial

Gallery Image.



Keywords: object, chair, eduardo souza,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 4 Views 108103

Tutorial

Gallery Image.



Keywords: object, watch, wristwatch,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 57915

Tutorial

Gallery Image.



Keywords: diffuse, wood, box, texturing, photoshop,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 11529
Readers Comments (Newest on Top)
avatar
(ID: 207679, pid: 0) Narratorway on Thu, 18 July 2013 11:14pm
Actually, if you leave tons of holes in it, it IS a bad tutorial. And this is a bad tutorial. In point of fact, considering how much he DOESN'T explain, I'd call it a terrible one.
avatar
(ID: 124930, pid: 0) Logan Bailey on Wed, 13 June 2012 7:06pm
It's not a bad tutorial but you've left tons of holes in it. Like how you made the accessories. Sizes of things like the drums. This is of course for someone who is not as familiar with drums as you. The type of lighting at the end. It goes from point a to point be without explaining much of a procedure.
Add Your Comment