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Making of 'Satyr Statue'

By Wesclei Barbosa
Web: Open Site
| Your Rating:
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(31 Votes)
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| 2 Comments
| Comments 2
Date Added: 16th May 2011
Software used:
3ds Max, Photoshop, ZBrush


The Teeth

To create the teeth I created a base mesh in 3ds max, and used ZBrush to define the forms (Fig.17).

25_tid_fig17.jpg
Fig. 17

Here are the teeth on the final opened mouth (Fig.18).

25_tid_fig18.jpg
Fig. 18

Final Model

In 3ds Max I created the bases to the shoulder pads, the belt and the armor piece on the leg. I used masks and the Extract function to create the straps on the arms and legs. Here is the final model (Fig.19).

25_tid_fig19.jpg
Fig. 19

Now it was time to pose him, decimate and export to Max for rendering. Here is the model posed with a simple base created using a simple box, and detailed with the ClayTubes brush and some Noise on the surface (Fig.20 - 21).

25_tid_fig20.jpg
Fig. 20


25_tid_fig21.jpg
Fig. 21



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Readers Comments (Newest on Top)
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(ID: 42723, pid: 0) Adar on Tue, 17 May 2011 4:07pm
Isn't this Katon Callaway's sculpt concept and design? http://beta.workshops.cgsociety.org/mod/coursepix/pix.php/134/banner_large
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(ID: 42671, pid: 858704) Wesclei (Forums) on Mon, 16 May 2011 3:48pm
Mais um trabalho que merece aplausos, estou orgulhosa de vc...
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