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Where Music meets Fine Art

By Gábor Miklós
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Date Added: 22nd December 2009
Software used:
3ds Max

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Fig. 04

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Fig. 05

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Fig. 06

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Fig. 07

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Fig. 08

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Fig. 09

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Fig. 10



The Wooden Material

I used only procedural maps for the wood material. Wood is a special material; every millimeter inside and out looks different. The look of a piece of wood depends on where you cut it and this basically determines the look of the whole material.

There are two ways to create the wooden material for a guitar's neck (or for anything else really). The first way is to flatten the UV Map and texture it with real wood textures, but on a curved shape like the guitar neck, it's not very easy to do this, or very accurate.

The second method is to use procedural maps, which is much easier and means you don't have to flatten the UVs. It will also spare the system memory while rendering, it has nearly unlimited resolution so it won't be pixilated in greater resolutions and it looks good too! Oh and have I forgotten to mention that it's more accurate than simple textures and spares a lot of time? So it has a lot of advantages and I bet you can guess which method I used!





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