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Making Of 'Ascension: Cam De Leon Tribute' based on the image "Fishboys" by Cam de Leon

By Sean Langford
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Date Added: 25th February 2011
Software used:
3ds Max, ZBrush

By layering this over the base, I could very lightly paint it back into the appropriate areas with a mask (Fig.06). I mostly added it along the edges and where ever the figure would be thinner. The poly-painted, flat-colour pass was then multiplied on top to bring out the details in the model.

233_tid_image_06_flat_colour_texture_added.jpg
Fig. 06



Next I created another fake pass, similar to the sub-dermal layer. To give the skin a little more texture, I took several more images of concrete and put together a texture layer (see Fig.05). The important thing to remember about using this technique is to make sure any grain in your texture images is flowing the right way. If you look at the arms in the texture layer, you can see how I turned the images to match the change in the arm's direction. Once the texture pass is added, I darken some strategic areas to give a bit more depth to the image.

Once the specular layer was screened on, I painted in the volume light and added another blurred specular layer that was set to Overlay and turned way down (Fig.07). This helped give the figures a bit of a glow. A simple gradient background and some strategic shadows finished off the main part of the composite (Fig.08).

233_tid_image_07_adding_specular_glow.jpg
Fig. 07

233_tid_image_08_gradient_shadows_added.jpg
Fig. 08





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Readers Comments (Newest on Top)
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(ID: 79720, pid: 0) Olly on Tue, 17 January 2012 7:36pm
This is really great stuff. Thanks for the insight.
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(ID: 37064, pid: 0) Obinna on Wed, 02 March 2011 8:07pm
...and you inspired me
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(ID: 36908, pid: 0) Paul on Mon, 28 February 2011 5:39pm
Rocks!! Really like this - great study, looks tight!
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(ID: 36887, pid: 0) Jack Ainscough on Mon, 28 February 2011 11:36am
excellent stuff, keep up the great work.
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