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UV Sets in Maya

By Andrew Klein
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Date Added: 9th December 2009
Software used:
Maya
Here the normal map was created in ZBrush using ZMapper from the model's sculpt below (shown in level 7 on left; level 1 on right - Fig.08).

195_tid_Fig_08.jpg
Fig. 08

Now the problem is this: when I apply the maps to the model in Maya, both maps are going to apply to the "Map1" UV set, even though I want the colour texture to apply to the "Half" UV set (Fig.09 - 10).

195_tid_Fig_09.jpg
Fig. 09

195_tid_Fig_10.jpg
Fig. 10

To fix this, I'm going to use the UV-Centric, UV Linking, Relationship Editor (Fig.11).

195_tid_Fig_11.jpg
Fig. 11

This will allow you (with your model selected) to choose which maps go to which UV set. In the following two images you can see that I have re-linked Map1 to work with file2 (my normal map) and Half to work with file1 (my colour map). Notice how this fixes the colour texture's appearance on the mesh (Fig.12 - 13).

195_tid_Fig_12.jpg
Fig. 12

195_tid_Fig_13.jpg
Fig. 13

When I turn on the High Quality Render, my normal map applies to the whole surface UV set where as my colour map applies to just the half UV set (Fig.14)!

195_tid_Fig_14.jpg
Fig. 14


Using the Relationship Editor for Layered Textures

A third usage of UV sets can been seen when we try to create tiling textures. In this demo I have a flat plane simulating a wall, a colour map of tiles, a matching bump map, and a graffiti pattern to be placed over them. They are hooked up via a Layered Texture node in the hypershade with the graffiti on top set to "multiply" (Fig.15 - 16).

195_tid_Fig_15.jpg
Fig. 15



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Readers Comments (Newest on Top)
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(ID: 265878, pid: 0) Frans on Thu, 03 April 2014 8:57pm
Andrew Klein the one who made video about extrusion method to modeling head and female torso, i wanted to thank you so much, and now this tutorial too, thank you :D
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(ID: 87329, pid: 0) Ben on Sun, 19 February 2012 12:51am
Hey! Thanks for the excellent tutorial, it was a great help/ I'm having one issue that I can't seem to figure out, though. I created a separate UV map for the body and head of my model as described, but when I go to apply the Material (a file I painted in photoshop), it applies it to the faces as they appear in the original map, not the new set I made for the body. What am I missing? Thanks again!
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(ID: 83393, pid: 0) Veronica on Wed, 01 February 2012 10:28am
I just started to use sets. No I have a miner problem with adding a face that I missed. Is there a simple way to add a face to one of the sets without redoing it?
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(ID: 70513, pid: 0) Artislife7 on Tue, 13 December 2011 10:19pm
Thankyou! This is just what I was looking for! Now to try it :-)
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