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Create strawberries in Blender

By Filippo Veniero [ifilgood]
Web: Open Site
| Your Rating:
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(16 Votes)
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| 5 Comments
| Comments 5
Date Added: 17th December 2013
Software used:
Blender

Step 2: Modeling the strawberry II

Disable Proportional Editing, in Edit mode select all the vertex (Ctrl+A) and use the poke faces command (Alt+P). Now your model will look like the image below. Change selection mode from vertex to edge (Ctrl+TAB) and select the 4 edge shown in the second picture below. Open select menu and click on Similar > Face Angles, inverse the selection (Ctrl+I) and delete edges (X > edge). Select all (Ctrl+A ) and press F to create missing faces. Now you should have a model like the fourth image below.

1816_tid_2.jpg
 
1816_tid_2_2.jpg
 
1816_tid_2_3.jpg
 
1816_tid_2_4.jpg
 



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Readers Comments (Newest on Top)
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(ID: 307856, pid: 0) Ege on Mon, 10 November 2014 5:11am
you lost me in origin part :/
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(ID: 276392, pid: 0) Tapeape on Mon, 19 May 2014 9:17pm
Question: how do I change the pivot origin? can't seem to get past this step. thanks
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(ID: 255909, pid: 0) Semi on Mon, 03 March 2014 1:00am
this step is muddy. i cant get to the third image … at all
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(ID: 240168, pid: 0) Ali on Thu, 19 December 2013 11:29am
ty dude. it was usefull. keep make tutorial for blender. & this site need a part for blender
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(ID: 240167, pid: 0) Cheerful_weasel on Thu, 19 December 2013 11:10am
Software used: 3ds Max)))
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