Let's take a quick look at the Library. We will use the following sections tin this tutorial: materials, colors, environments, back-plates, textures, and renderings. These are explained as follows:
- - Materials: Here you can find a list of materials to apply (to drag-and-drop on your model)
- - Environments: Here you can find many great setups of HDR images to use as background and light sources (you can also import your own HDRI)
- - Back-templates: These are backgrounds with different choices of colors or images (you can also create your own in Photoshop)
- - Textures: If you apply them on your model you can choose between: color, Bump map, opacity or label
An example of the Library tools available
The material panel
In the Material panel you have different sections. In our case I need a car paint material, so I search in the paint section for a nice material. As soon you have applied (drag-and-drop) the material, you can of course change the settings of the material to get other effects that you need.
Double-click on the object and you will see several materials settings appear in the project panel. These are pretty self-explanatory. After changing your settings you can save it to the library and use it again in other projects.
Dragging and dropping materials from the Materials panel
Relocating and resizing objects
You can also change the location, resize and rotate all the objects in the project panel. Just click on the parts and use the slots by writing down a number, or simply use the move tool.
Relocating and resizing images using the projects panel
The HDR images are really very different from each other – there is one for every taste or need. Under Environment you have the possibility to get light and reflection from the HDR and get a very realistic result.
Getting the right light and reflection in your HDR images