Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Modeling an umbrella

By Tomek Michalski
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(5 Votes)
| 57165 Views
| 1 Comments
| Comments 1
Date Added: 18th November 2013
Software used:
3ds Max, Misc
1807_tid_intro.jpg

Tomek Michalski runs through the process of creating mesh folds and sculpting detail in order to create a realistic model of an umbrella, using Marvelous Designer and 3ds Max.


Introduction

This tutorial covers a way to model an umbrella using Marvelous Designer software. Using this technique, you will also be able to model similar materials, such as shirts on a hanger, or draped or folded trousers.

This umbrella formed part of a larger architectural visualization project found here. You can also find free models to use in your own arch-viz projects here.


Umbrella fabric

First, open Marvelous Designer and change the preset Gizmo to a local one, by using the following file path: Environment > Gizmo > Local Coordinate Gizmo. With this set, create a circle.

1807_tid_1.jpg
Start witha circle

Add stitches

When you have drawn in your circle, add stitches using the Create Internal Rectangle function, or if you're feeling creative, by using the Create Internal Polygon/Line function.

1807_tid_2.jpg
Add stitches to your initial circle


Refining the stitches

You can then change the impression of these stitches by marking them and changing the intensity in their parameters.

1807_tid_3.jpg
Changing the intensity of the parameters

Shaping the umbrella

The next step is to add Red Pins (LMB + W) in such a way as to create the shape of an umbrella. You can hold this down while clicking (and check the simulation) in order to better control the way it looks.

1807_tid_4.jpg
Adding Red Pins to shape the umbrella

Red Pins

Make sure the Red Pins are at the very edge of your circle.

1807_tid_5.jpg
Placing the Red Pins



next page >

 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: 3ds Max, Workflow, V-Ray

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 5 Views 36684

Tutorial

Gallery Image.



Keywords: Character, 3ds Max, ZBrush, Kroenen, Hellboy

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 19110

Tutorial

Gallery Image.



Keywords: texturing, lighting, materials,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 20 Views 267847

Tutorial

Gallery Image.



Keywords: photon, illumination, materials, mental, ray,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 33081
Readers Comments (Newest on Top)
avatar
(ID: 271096, pid: 0) Telespallalex on Mon, 28 April 2014 2:15pm
Hi, I'm tring to modeling your umbrella, but I can't add more than one pin on the garment. Why? I've tried using the W shortcut, like in the tutorials on the marvelous designer site, and I've looked for the add pin command in the menu, but it just wasn't there. Any idea? Thank you.
Add Your Comment