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Making Of 'Technomage'

By Pavel aka GoodAtom
Web: Open Site
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Date Added: 11th September 2013
Software used:
Photoshop, Maya, ZBrush

3D sketch

So I began the 3D sketch:

- I started with ZSpheres
- I made a base mesh
- I made a sketch of the human body
- I sculpted the basic parts which were drawn in the last sketch

1782_tid_05.jpg
The stages of 3D sketching

- I did retopology

1782_tid_06.jpg
After retopology

- I did a more detailed sketch in ZBrush
- I made the final retopology and final detail in Maya

1782_tid_07.jpg
Stages of retopology on the details of the leg

1782_tid_08.jpg
The final high polygon model


Presented above is the final texture of my Technomage. I used 3 textures; color, specular and alpha. I did not create glow as a separate texture.

I had to do correct topology to burn textures correctly from high-poly to low-poly. I then used xNormal for baking textures. This is a great program! After, I opened my black-and-white texture in Photoshop to paint iron, rubber, and glass. Finally I painted ornaments and added scratches.

1782_tid_09.jpg
This picture shows a grid of the character. I did some parts plane with transparency to save the density of the grid

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After I applied the texture to the model

I made a simple setup of my Technomage and a very simple test animation. I set up the light to see how the character will look in motion.

In this video you can see Technomage in real time in viewport of Maya

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The Technomage looking awesome from different angles

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Menacing yet majestic, the final image of Pavel's Technomage

You can find more of my works in my blog
I hope this making of was interesting for you!

Related links

http://goodatom.blogspot.com
www.dominancewar.com
www.xnormal.net




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