So I began the 3D sketch:
- I started with ZSpheres
- I made a base mesh
- I made a sketch of the human body
- I sculpted the basic parts which were drawn in the last sketch
The stages of 3D sketching
- I did retopology
- I did a more detailed sketch in ZBrush
- I made the final retopology and final detail in Maya
Stages of retopology on the details of the leg
The final high polygon model
Presented above is the final texture of my Technomage. I used 3 textures; color, specular and alpha. I did not create glow as a separate texture.
I had to do correct topology to burn textures correctly from high-poly to low-poly. I then used xNormal for baking textures. This is a great program! After, I opened my black-and-white texture in Photoshop to paint iron, rubber, and glass. Finally I painted ornaments and added scratches.
This picture shows a grid of the character. I did some parts plane with transparency to save the density of the grid
After I applied the texture to the model
I made a simple setup of my Technomage and a very simple test animation. I set up the light to see how the character will look in motion.
In this video you can see Technomage in real time in viewport of Maya
The Technomage looking awesome from different angles
Menacing yet majestic, the final image of Pavel's Technomage
You can find more of my works in my blog
I hope this making of was interesting for you!
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