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Modeling and Rendering a Vespa in Blender

By Filippo Veniero
Web: Open Site
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Date Added: 2nd July 2013
Software used:
Blender, Misc

Step 5: Render Setup

We'll use the classic studio setup with a rear plane and 3-point lighting. The floor plane will be slightly reflective to give reflections on the floor.

We'll use extra channels for the post-production, so go to the Render layer menu and enable AO and Glossy Direct channel. Set the Render Samples at 1000 and hit F12 to start the render.

At the end of the render process, save the images (AO, Glossy Dir and Combined channel), open them in Gimp and use the AO and Glossy channel to improve the reflections (set the Blend mode to Add or Overlay).

1744_tid_5.jpg
Scene setup, AO and Glossy layer


Top Tip 1: Paint Material

To make more realistic paint material, I usually mix two or more colors using a Layer Weight node. Sometimes it is difficult to choose the right value in the node, so I start by using two high contrast colors (white and red) and once I find the right setting I replace them with the final colors.

1744_tid_top_tip.jpg
Layer weight node setting

1744_tid_final1_r.jpg

1744_tid_fillipo_veniero.jpg
Click HERE to see the previous tutorial in this series.

Want to start from the beginning? Click HERE to see the first tutorial in this series.



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Readers Comments (Newest on Top)
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(ID: 288842, pid: 0) Annascott on Thu, 24 July 2014 1:10pm
Nicely explained. I love 3d automotive designs. Recently I have seen some vespa models in the website http://jaked3d.com/ they are really nice.
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