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House on a Ravine: Texturing, Lighting and Rendering tutorial

By Serkan Çelik
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(42 Votes)
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| 13 Comments
| Comments 13
Date Added: 29th October 2010
Software used:
3ds Max, V-Ray

Glass

There is not a very detailed point in the glass textures. You can easily create this effect by using the Reflect and Refract options, and then giving the Fall Off effect to the Reflect channel. The issues that you have to pay attention to here are: you must keep the Fall Off value in balance from the Maps part. If this value remains at 100, there will be too much reflection and you will not be able to view the interior (Fig.03).

174_tid_image_03_vray_settings.jpg
Fig. 03

Lighting

I didn't use direct sunlight, like V-Ray Sun, because I usually like to use cloudy weather in my scenes. I've also never used HDRi because I don't like the HDRi effect and color changes on the environment. For this reason, I prefer the V-Ray Dome light and this is what I used in this scene. I used an orange V-Ray Light Plane too because it needed to support the interior of the scene (Fig.04).

174_tid_image_04_lighting_rig.jpg
Fig. 04



Rendering Settings F-Stop

As the F-Stop value increases, the diaphragm decreases and if the diaphragm becomes narrow then the Depth of Field (DOF) increases. This helps us to get a clear result, but when the diaphragm becomes narrow the brightness of the scene decreases.

Shutter Speed

This is a mechanical system that determines the duration of the light's reflection over the film. This duration is mostly given in terms of division of one second - for instance: 1/1, 1/2, 1/4, 1/8, 1/15, 1/30, 1/60, 1/125, 1/250, 1/500, 1/1000 etc. The higher the duration, the more light that will reflect over the film.

ISO: Is the standard measuring system that measures light sensitivity. Higher ISO means higher brightness on the scene and this also brings a higher Noise rate (Fig.05).

174_tid_image_05_settings_large.jpg
Fig.05 - Click to enlarge

And here's the final image (Fig.06).

Special thanks to Fatih Civan for the Turkish to English translating.

174_tid_image_06_final_render.jpg
Fig.06




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Readers Comments (Newest on Top)
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(ID: 59327, pid: 0) Kevin Chanh on Tue, 08 November 2011 2:17am
wow! that great.. could you share TUT full. thanks u so much
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(ID: 54197, pid: 0) Niki on Fri, 21 October 2011 8:46am
hi..serkan.. very nice work ! could you share your model? better if .obj format because i'm using sketchup ..thank you
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(ID: 52439, pid: 0) David on Thu, 29 September 2011 9:27pm
yes, great work done. can u show me your files my email id pls. Thank you
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(ID: 48892, pid: 0) Mahipal on Tue, 30 August 2011 8:47am
awsome wrk, can you show me your files my email id pls . thanku
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(ID: 47160, pid: 0) EDU on Sat, 30 July 2011 9:33pm
es; MUY BUEN TRABAJO COMPA�ERO....TU PROFESIONALISMO ME INSPIRA A MEJORAR. SALUDOS DESDE MEXICO. en: VERY GOOD WORK .... YOUR PROFESSIONALISM INSPIRES ME TO IMPROVE . GREETINGS FROM MEXICO.
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(ID: 43266, pid: 0) Tony D on Thu, 26 May 2011 11:13pm
This is a tutorial? where are the instructions/reference files/project files?
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(ID: 42352, pid: 0) Fred on Wed, 11 May 2011 10:49am
Nice work man, well done! That level of rendering motivates me to do better myself, inspires me! keep up the good work!!! & thanks for the tutorial of course, would otherwise seem like an endless task to make it to that professional level.
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(ID: 39733, pid: 0) Saad on Thu, 07 April 2011 2:48pm
what a beautiful work its really grate one,its very helpful thanks
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(ID: 37940, pid: 0) Milky on Tue, 15 March 2011 2:01pm
great...great.. it
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(ID: 33387, pid: 0) Ali F Iran on Fri, 14 January 2011 5:18pm
very, very great. thank you a lot helpfull one.
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(ID: 26109, pid: 0) Roma on Sun, 31 October 2010 5:42pm
Great! Your work it's reference to me. Thanks
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(ID: 25875, pid: 0) Emre Ercan on Sat, 30 October 2010 5:59pm
Thanks for tutorial Serkan Especially the camera terms explanations became very helpful to me, I won' t afraid of vrayphysicalcam anymore :)
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(ID: 25828, pid: 0) Rob on Fri, 29 October 2010 1:19pm
thanks for the explanation, brilliant image, great attention to detail.
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