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Project Overview: The Girl with the Plastic Flower

By Martin Nikolov
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Date Added: 11th June 2013
Software used:
Photoshop, MODO, ZBrush

When I was happy with the overall proportions, I made a quick retopo in ZBrush and added the torso from an existing base mesh I have. After that I began adding accessories and clothes. For the gloves I used an old base mesh too, and for the dress, jewelry and flower, I just used simple box modeling in modo. For posing the model I used Transpose tools in ZBrush, and quickly tweaked the proportions, before the sculpting part (Fig.02).

1733_tid_fig02.jpg
Fig.02


I've received some questions about the collar, so I'll show you the way I modeled it in modo. First I started with the Sketch Curve tool to draw part of the collar profile. I tweaked it a little bit to get some variation, then cloned it about 18 times to get nice long row.

The next step was to bend it 360 degrees and weld the vertices. When I got that closed curve, I made an extrusion along that curve, gave it some thickness and added some extra edges. Then I made another slight bend, and it was ready to send to ZBrush to add some small variations and details (Fig.03 - 04).

1733_tid_fig03.jpg
Fig. 03

1733_tid_fig04.jpg
Fig. 04




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