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Project Overview: Tough Guy

By Rudy Massar
Web: Open Site
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| 5 Comments
| Comments 5
Date Added: 31st May 2013
Software used:
ZBrush

When rotating other parts, like the entire arm, draw out a mask with the Transpose tool and invert it. Then position the tool so you can rotate the arm in place. After transposing you always need to correct a few areas, usually where the geometry bends most. I've circled some of these areas in Fig.22.

1727_tid_22 pose issues.jpg
Fig. 22

You can take the advantage of using polygroups to hide parts so you can easily fix the problem areas (Fig.23).

1727_tid_23 sketch corrections.jpg
Fig. 23

Fig.24 shows the following:

1. The entire character with polygroups
2. Problem areas fixed and surface polished
3. Adding a simple shader and setting its diffuse value
4. Giving the skin some extra TLC.

1727_tid_24 pose polish tlc.jpg
Fig. 24


Here are some turntable screenshots of the arms and, again, you have tons of advantages when you start using polygroups (Fig.25).

1727_tid_25 arms_turntable.jpg
Fig. 25

For Chihuahua Love, I used the Move and Nudge brush quite a lot to make the extreme facial expression. Make sure to work on the lower subdivision levels (Fig.26).

1727_tid_26 expression.jpg
Fig. 26

The final Chihuahua Love image, including the guy and his dog, can be seen in Fig.27.

1727_tid_27 final.jpg
Fig. 27

Thanks for reading this ZBrush tutorial. I hope you found something new and/or useful to use for you own project. I will work on a textured and rendered version of this piece and hopefully soon I will share some of the tips and tricks in this process.




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