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Project Overview: The Emperor

By Panos Heliotis
| Your Rating:
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Date Added: 20th May 2013
Software used:
Painter, MODO, ZBrush

Sculpting

After posing the characters I sculpted some folds for the clothes, boots and gloves. Also I refined the Emperor's head and added some scales. I use Pixar's sub-d and sculpted with multi-resolution. To do this you must convert your model to Pixar sub-d by pressing Shift + Tab. You can enable multi-resolution in the sculpt tools (Fig.15).

1720_tid_Fig15.jpg
Fig. 15

When I finished sculpting an item I set the current level on multi-resolution to 1 to have better performance. This meant I could sculpt many items without slowing down (Fig.16).

1720_tid_Fig16.jpg
Fig. 16


Lights > Rendering

To light the scene I used five area lights and an environment material with four color gradients at low intensity (Fig.17).

1720_tid_Fig17.jpg
Fig. 17

For reflections I made some big planes from right, left and above (Fig.18).

1720_tid_Fig18.jpg
Fig. 18

I rendered three passes (Final Color, AO, SurfaceID) at 5025 x 6000 pixels (Fig.19).

1720_tid_Fig19.jpg
Fig. 19





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