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Cartoon Critters: How to Stylize and Create Animals - Armadillo

By Jose Alves da Silva
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Date Added: 17th May 2013
Software used:
3ds Max

Select the body subtool and, using the ArmadilloScale brush, create scales on each tail ring (Fig.36). Then use the Dam Standard brush to make the division between the scales. I have also made some little arches between the scales with the Dam Standard brush to simulate a stylized scale pattern. Use the ArmadilloScale brush to create scales at the contour of the head shell. Not very realistic but quite stylish!

1719_tid_Fig36_Shell02.jpg
Fig.36

To create a brush for the shell and leathery skin, choose the Standard brush. In the Download Center of the Pixologic website ( http://www.pixologic.com/zbrush/downloadcenter/alpha/ ) go to the Skins section and download the Lizard Scales02 alpha by Marcus Civis. Choose this as your brush alpha. In the Alpha menu set the Radial fade of the alpha to 15. Set the drawing mode to DragRect (Fig.37). Mask everything except the head shell and drag to add texture to the shell. Add the same texture at a tiny scale to the rear and front legs while masking the nails. Then, with a reduced intensity and a tiny scale, add a bit of this texture to the whole body.

1719_tid_Fig37_Shell03.jpg
Fig.37


Choose the shell subtool and change the alpha to Lizard Scales07, which you can also download at the Pixologic website. Mask the scales of the bands and drag on the shell to create the texture (Fig.38).

1719_tid_Fig38_Shell04.jpg
Fig.38


Choose the body subtool. With the Clay brush, create the cartilage of the ears (Fig.39). With the Dam Standard brush create some cuts around the nostrils and at the lips. With the Clay brush fill between the cuts to make the flesh bulge a bit. Also add some cuts along the nails to represent the nails' structure.

1719_tid_Fig39_Shell05.jpg
Fig.39





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