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Modeling, Scripting and Animating Gears

By Chris Shaw
| Your Rating:
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| 3 Comments
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Date Added: 7th May 2013
Software used:
Maya

Name your project "gears". Click the Use Defaults button to set the Project Data Locations. Then click Accept (Fig.03).

1713_tid_fig03.png
Fig. 03

Getting Started and Creating the First Cog

Set the timeline to 500 frames (Fig.04).

1713_tid_fig04.png
Fig. 04


Create a polygon cylinder (Polygons > Create > Polygon Primitives > Cylinder)(Fig.05).

1713_tid_fig05.png
Fig. 05

Select the cylinder and modify values by opening the Channel Box. In the Shape Node, set the values to the following (Fig.06):

• Radius: 10
• Height: 5
• Subdivision Axis: 20

1713_tid_fig06.png
Fig. 06

Note: Make sure the cylinder is positioned at the Origin (0,0,0).

Creating the Cog Teeth

There are 20 faces around the circumference of the cylinder. In Component mode, select 10 alternate faces and extrude them to create the teeth (Polygons > Edit Mesh > Extrude)(Fig.07).

1713_tid_fig07.png
Fig. 07

Extrude the selected faces 4 units in the Z axis (Fig.08).

1713_tid_fig08.png
Fig. 08





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