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Making Of 'The Fallout'

By Bruno Câmara
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Date Added: 16th April 2013
Software used:
3ds Max, Photoshop, Mudbox, ZBrush

Skin wrinkles and veins, leather and clothing details for the arms (Fig.13).

1702_tid_fig13.jpg
Fig. 13

Prop detailing (Fig.14).

1702_tid_fig14.jpg
Fig. 14


Boots wrinkles, folds and stitches (Fig.15).

1702_tid_fig15.jpg
Fig.15

Textures in Photoshop and Mudbox

After sculpting the details, I exported the normal maps from ZBrush to be used later, and started texturing each UV shell in Photoshop and Mudbox.

Below you can see all the UV shells made for this character, from left to right: head, cloths, chest, arms, legs, boots, props and engine. Each one has a 4k sized texture (Fig.16).

1702_tid_fig16.jpg
Fig.16





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