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Making Of 'Bagpiper'

By Oleg Nikolov
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Date Added: 4th April 2013
Software used:
ZBrush

The lighting consists of key, fill and back lights, plus mental ray Final Gather. I also rendered the volume light and particles, so that the image could look realistic and at the same time fantastic (Fig.09).

1696_tid_Fig09.jpg
Fig.09


I rendered everything in different passes in order to make color corrections in Photoshop easily. I combined them on different blending modes, then added the volume light, particles, glows, color grain, etc (Fig.10). In order to create the environment I found different images of trees and forests on the internet, combined and blurred them.

1696_tid_Fig10.jpg
Fig.10

This is the final look with all the layers of the character combined together, plus the background and color correction (Fig.11).

1696_tid_Fig11.jpg
Fig. 11




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