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Making Of 'Bronze Bust'

By Fernando Ometto
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Date Added: 19th March 2013
Software used:
3ds Max, ZBrush

Once the modeling process was finished I created a simple cavity map from ZBrush to use it later on in the shading process. This map could also be used as a mask, for the V-RayBlend, or used as a bump on the base material (Fig.04).

1687_tid_PIC04.jpg
Fig. 04

After that I used Decimation Master and imported the model into 3ds Max for the rendering (Fig.05).

1687_tid_PIC05.jpg
Fig.05


Before I start the lighting process I always like to do a little research on photography sites to get an idea of the feeling that I want in my scene, because bad lighting can ruin a great model. In this case I did a simple lighting setup, with three lights and a white background, because I wanted contrast in the scene - not just a light that showed the model, but a light that created a dramatic look. As you can see in Fig.06, the top light helped me to create some shadows on its face and the eyes, and inside the mouth. The other lights, I used to create the backlight, which helped to highlight the silhouette and create some shining spots.

1687_tid_PIC06.jpg
Fig.06

The next step was to create the shader. It wasn't a complicated shader; my main goal was to reach a good-looking bronze aspect, with green spots and an un-polished look. In this case I used a blend material: the base material was a green opaque shader, and the first layer was the bronze. As I mentioned before, I used the cavity map from ZBrush to separate the shader layers (Fig.07).

1687_tid_PIC07.jpg
Fig.07





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Readers Comments (Newest on Top)
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(ID: 217525, pid: 0) Ana on Fri, 06 September 2013 9:59pm
Can you please tell me do you have UV s for sculpture?
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(ID: 188768, pid: 0) Hassen Imache on Sun, 24 March 2013 7:53am
Thanks a lot for your tutorial :-)
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(ID: 188196, pid: 0) Narendra Keshkar on Thu, 21 March 2013 11:32am
Awesome Tutorial, will definitely give it a try.
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(ID: 187719, pid: 0) Lourenco Abreu on Tue, 19 March 2013 10:27am
Thanks for the tips, awesome result :-)
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