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Making Of 'SLS AMG'

By Dai Xinqi
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(51 Votes)
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| 6 Comments
| Comments 6
Date Added: 22nd February 2013
Software used:
3ds Max

Gamma Correction

I use an undemanding LWF as this makes practicing easier.

First I set the 3ds Max gamma. I set the display gamma to 2.2 then changed Input Gamma to 2.2, because most of my textures were 8-bit images. Then I set Output Gamma to 2.2, because my composite work flow is not a linear one and I use Photoshop (Fig.14).

1672_tid_fig14.jpg
Fig. 14

Then I set the V-Ray Gamma, enable the VFB and activated the sRGB button (Fig.15).

1672_tid_fig15.jpg
Fig.15

I set the color mapping values to the settings you can see in Fig.16. The Don't affect colors setting is a partner of the sRGB button; they make sure that we can get a gamma corrected image in VFB, but in the system memory, the image is still a linear one. (If you disable the sRGB button, you will get a linear image).

1672_tid_fig16.jpg
Fig. 16

Now I'd finished the gamma setting, I could render in a linear space and composite in a nonlinear space. If you want a linear composite work flow, just set the 3ds Max output gamma to 1.0.

Materials: Ground

The ground was my first material; the key of this material was composite texture. You can composite your textures in the Photoshop, but I always use the composite texture, because I can adjust the textures directly and easily in Max.

First I created the diffuse map, taking a ground texture as the base layer (Fig.17).

1672_tid_fig17.jpg
Fig.17

Then I added a more complex texture as the second layer to add more details on the ground. I set the map channel to 2 and the opacity to 40, with the blending mode on Darken. For easy adjusting, I added a color correction node to the bitmap (Fig.18).

1672_tid_fig18.jpg
Fig.18





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Readers Comments (Newest on Top)
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(ID: 251277, pid: 0) Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
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(ID: 220975, pid: 0) Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
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(ID: 200195, pid: 0) Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
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(ID: 193145, pid: 0) 3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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(ID: 184600, pid: 0) Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
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(ID: 184397, pid: 0) Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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