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Bugatti Veyron: Chapter 1

By Emlyn Davies
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Date Added: 20th December 2012
Software used:
Photoshop, CINEMA 4D

8. Continue edge extruding and pay particular attention to the flow of the mesh (Fig08). I've added 2 knife loop cuts to the door panels to help align them in the top view.

1639_tid_Fig08.jpg
Fig.08

9. Time to add a hypernurbs and symmetry object to our model. This is where our model begins to come to life! Place them in the hierarchy shown in the object manager, as shown in Fig09. The symmetry object mirrors our mesh in the Z plane, and the hypernurbs smooth the mesh.

1639_tid_Fig09.jpg
Fig.09


10. We now need to add more loop cuts to the front of the wheel arch to add more polygons, to help create the vents later on (Fig10).

1639_tid_Fig10.jpg
Fig.10

11. Extrude the edges and select the end points created in (Fig11). Right-click and press Set Point Value. Set the options, as shown in the tool attributes (Fig11). This will set the points at 0 (zero) in the X axis, and the symmetry object will weld both halves together, giving a smooth panel.

1639_tid_Fig11.jpg
Fig.11





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