Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Digital Art Masters: V7 - Sample Making Of 'Viking'

By Pedro Conti
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(31 Votes)
| 84825 Views
| 2 Comments
| Comments 2
Date Added: 2nd November 2012
Software used:
3ds Max, ZBrush

Rigging

The rigging was done by my friend Alex Angelis. Before he began I showed him some rigging references by Alan Camilo (an amazing animator and rigger). This formed our starting point and once we had discussed what we both thought about how it should be done we were confident we could come up with something approaching a professional quality. Despite doing things quickly, he made and remade several parts and worked tirelessly until the best result was achieved.

Lighting and Rendering

As I mentioned before I used Mental Ray to render the scene. There are about twelve photometric lights in my scene, consisting of two main light sources; yellow being the main light and another blue light providing the rim lighting. All the remaining lights work as fill lights and light bounces. To help the light bounce I used Final Gather with a low preset (Fig.09 - 10).

1616_tid_pedro conti_fig09.jpg
Fig.09

1616_tid_pedro conti_fig10.jpg
Fig.10


Compositing

The final image was rendered at 4500 pixels wide and took about ten hours to complete on an Intel I7 950. I rendered three passes; a beauty pass, a hair pass (to speed up the final render I separated the hair pass) and a Z-depth pass. The Z-depth pass was used to create the Lens Blur using the amazing Lenscare plug-in for After Effects (Fig.11). For the color corrections I used Curves and Photoshop gradient maps. Lightroom was used to add grain, vignetting and subtle Chromatic Aberration.

1616_tid_pedro conti_fig11.jpg
Fig.11

Conclusion

This project took me a long time to do, but provided me with an opportunity to grow as an artist and to develop my perception and skills in both artistic and technical direction. Sometimes it is hard to manage my free time to complete a project, but it is definitely worthwhile. I'm really happy with the final result and with the opportunities this character presented to my professional career (especially this one in Digital Art Masters!). I would like to say thanks to my family, girlfriend and friends who supported me during this project.

1616_tid_pedro conti_final.jpg
Fig.12



< previous page

 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: MODO, AMD, Character, Male, Tutorial

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 1616

Tutorial

Gallery Image.



Keywords: MODO, AMD, Character, Male, Tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 7015

Tutorial

Gallery Image.



Keywords: ZBrush, Character, Sculpting,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 8482

Tutorial

Gallery Image.



Keywords: gesture, sculpting, character, human,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 0 Views 23748
Readers Comments (Newest on Top)
avatar
(ID: 204531, pid: 0) Bernardo Cristovao on Fri, 28 June 2013 5:39pm
pt: Hey!! Pedro Conti, eu adoro este projecto! Mesmo muito, um dos meus trabalhos favoritos em 3d. Adorei este guia. S� gostava de saber uma coisa... Aplicou algum Alpha na skin/pele do viking? Por exemplo, poros? Ou � uma superficie lisa, mas bem detalhada na photoshop e com o polypaint do zbrush? Obrigado!! ;) en: Hey! Pedro Conti, I love this project! Really, one of my favorite works in 3d. Loved this guide. S would like to know one thing ... Applied in some Alpha skin / skin viking? For example, pores? Or a smooth surface, but well detailed in photoshop and the polypaint of zbrush? Thank you! ;)
avatar
(ID: 188203, pid: 0) Narendra Keshkar on Thu, 21 March 2013 12:04pm
Really very nice tutorial worth to follow. I would follow this tutorial and try to create something awesome like this. Amazing tutorial.
Add Your Comment