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Making Of 'Desert Gas Station'

By Eugenio Garcia
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Date Added: 24th October 2012
Software used:
Photoshop, LightWave, ZBrush

Most of the objects in the scene were quite simple models (Fig.04 - 05).

1611_tid_4.jpg
Fig. 04

1611_tid_5.jpg
Fig.05


The workflow was really very simple. I basically searched for references and then modeled and arranged them in the layout until I felt like I was happy with the composition.

When it comes to all of the tools available I suggest using all of them. Don't be afraid to try the different tools out; this is the only way to learn about LightWave's extended tool set. This sometimes takes a bit of patience, but it is the best way to learn.

Texturing and Rendering

At this point all of the pieces were in place so I went on to cgtextures.com to find good textures for soil, wood and the bulk of the gas station. I also found some rusted metal sheets and the vintage logos from internet searches. I used Photoshop to merge several textures and created some UV maps. I then aged all my textures by using tools like Burn and Color Dodge (Fig.06).

1611_tid_6.jpg
Fig.06

I used basic shaders that are nothing special. They were just preset materials that I tweaked a little bit (Fig.07).

1611_tid_7.jpg
Fig.07





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Readers Comments (Newest on Top)
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(ID: 157924, pid: 0) DZ23 on Wed, 24 October 2012 11:37pm
I'm impressed with your work here, this is really awesome and a pretty clean job, the texture looks amazing tho... Congratulations.
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