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Making Of 'The G-Spot'

By Ramon Zancanaro
| Your Rating:
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| 6 Comments
| Comments 6
Date Added: 15th October 2012
Software used:
3ds Max, ZBrush

For positioning the stones inside the glass lamp, I use the MassFX simulation package. It was important to subdivide the mesh stones quite well. MassFX supports simulations very well (Fig.10).

1607_tid_10.jpg
Fig.10

The wood box was opened using Unwrap. It's important to say that I applied another extra texture on the wooden edges, making them bumpy, with no gloss at all (Fig.11).

1607_tid_11.jpg
Fig. 11


The floor was modeled by hand, with the material shown in Fig.12. The interesting detail was on bump, where I used a mix between a V-Rray edge texture with a wood map, making the effect of round corners.

1607_tid_12.jpg
Fig. 12





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Readers Comments (Newest on Top)
avatar
(ID: 337984, pid: 0) Gautam Sahai on Thu, 30 April 2015 3:14pm
hi your work is really amazing.. it is really hard to get everything as you want, i mean your glass mtl, wood floor, fabric ,looks really nice... lighting, camera .... amazing.... Thanks for shearing this tutorial. could you please share about how you make this wood floor. how you model it and apply texture on it. it would be really helpful... Thanks :)
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(ID: 244448, pid: 0) Phadron on Thu, 09 January 2014 7:30pm
missing vray settings pls!
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(ID: 173374, pid: 0) Killow on Tue, 25 December 2012 8:32am
thanks for this making of
avatar
(ID: 168946, pid: 0) Cesar on Mon, 26 November 2012 6:16pm
Great Render, but I miss the Vray settings because Im learning Vray and I want to make renders like this one. Thanks.
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(ID: 159565, pid: 0) Mihai on Fri, 02 November 2012 7:38am
Can someone please make a tutorial for maya and stop with max tutorials there are hundreds of tutorials for max and very few for maya.
avatar
(ID: 156636, pid: 0) Bruno Fernando on Thu, 18 October 2012 12:59am
Great work as always.
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