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Making Of 'Spring Breeze'

By Nicolas Fu
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| 2 Comments
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Date Added: 3rd September 2012
Software used:
3ds Max, Photoshop, ZBrush

Cloth

I picked some parts of the model's mesh edited it with cloth dynamics to simulate the shape of the petticoat (Fig.08).

1582_tid_fig08.jpg
Fig.08

I used the oil painting as a reference to add more details in ZBrush, and I used a mask for the cloth drape (Fig.09).

1582_tid_fig09.jpg
Fig. 09

When finishing the rough structure of the cloth, I used Topogun to get new topology (Fig.10).

1582_tid_fig10.jpg
Fig.10

Comparing the retopologized mesh with the original model, I used ProjectAll to make all the little details with the sculpting tools (Fig.11).

1582_tid_fig11.jpg
Fig.11


Sculpting Stones

For the stones, I made a box in 3ds Max and added Spherify to get smooth edges (Fig.12).

1582_tid_fig12.jpg
Fig.12

I used Unwrap UVW to set up the UV map (Fig.13).

1582_tid_fig13.jpg
Fig.13





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Readers Comments (Newest on Top)
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(ID: 210930, pid: 0) Milad on Fri, 09 August 2013 11:43pm
great work,thanks for sharing,i learnt alot
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(ID: 146400, pid: 0) Flynn on Tue, 04 September 2012 3:48am
Great work! Didn`t expected that it was made in 3d packages.
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