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Understanding Reflection and Refraction

By Satya Reddy
Web: Open Site
| Your Rating:
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(17 Votes)
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| 4 Comments
| Comments 4
Date Added: 3rd August 2012
Software used:
3ds Max

We can see that the particles are animating at this stage, Now select the frame where you want to show the text in the scene. In my case I select frame 105 (Fig.05).

1569_tid_fig05.jpg
Fig.05

The particles are still animating. To stop the particles on frame 105 we can use PFlow, but it will be a bit messy. A better idea is to use the Mesher tool. Go to the Compound Objects dropdown and select the Mesher. Draw the pyramid anywhere in the viewport (Fig.06).

1569_tid_fig06.jpg
Fig.06

Now go to the Modify panel of the Mesher, select the Pick Object None button and select Particle Flow (Fig.07).

1569_tid_fig07.jpg
Fig.07

Now we can see two particles in the viewport (Particle Flow and Mesher). As we move the time slider both the Particle Flow and Mesher will animate together. To break this chain simply right-click on the Mesher particles and use the Convert To > Convert to Editable Poly option (Fig.08).

1569_tid_fig08.jpg
Fig.08


We can switch off Particle Flow as it is no longer required now, or delete it and place static particles in its place. Adjust the particles if they are colliding with the text or logo, Delete them by going to PolySelection > Element and selecting the ones you want to delete, move, rotate or scale.

It's time to make things good now, so create a Camera and adjust it so that it views correctly. Create three omni lights and put them in different directions with Ray Traced Shadows, Multiplier set to 0.7 and Color RGB to: 245, 245, 245. The omni light positions are (Fig.09):

• Omni 1: X:-622.021 Y: 328.778, Z: 358.253
• Omni 2: X: 850.731 Y :-204.176, Z: 97.157
• Omni 3: X: 18.854 Y: -584.146, Z: 97.157

1569_tid_fig09.jpg
Fig. 09





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Readers Comments (Newest on Top)
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(ID: 198056, pid: 0) 3DSmaxinator on Fri, 17 May 2013 7:35pm
Cool looking tutorial but it seems like you left out a few things. Initially the objects that were instanced are all bunched up in the center of the screen and only by moving the slider a few frame will the objects be what your first frame looked like. Also the fact that you failed to show how you played with the curve editor to slow down the movement of the objects and/or camera, or if you even did that in Max. This tutorial is good but could have been better with more information.
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(ID: 142940, pid: 0) Death-Rage on Wed, 22 August 2012 7:04pm
amazing tut! thanks somebody please help i can't see the instances of my box till i render the scene why?
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(ID: 141372, pid: 0) Momo on Thu, 16 August 2012 11:44am
nice thanks for it
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(ID: 139600, pid: 0) RepulSeer on Thu, 09 August 2012 7:55am
I am using 3ds Max 9 sp-2 and i used the settings for particle view. But the result of it is different from the picture. Any changes?
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