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Making Of 'Demon Hunter'

By Wuxu
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Date Added: 30th July 2012
Software used:
Photoshop, Maya, ZBrush, Misc

Posing in Maya

I used Advanced Skeleton v3.7 to bind in Maya. Then I chose a pose that I wanted, adjusted the model, output it as an OBJ, and started the following production (Fig.21).

1567_tid_fig21.jpg
Fig. 21

Rendering in Marmoset Toolbag

For the final render I used Marmoset Toolbag v1.05. I used a few groups of lighting sets (Fig.22):

A. Key light
B. Auxiliary light
C. Back light

The open shadows generation can be seen in Fig.22 - 23.

1567_tid_fig22.jpg
Fig. 22

1567_tid_fig23.jpg
Fig. 23

You can see my render settings in Fig.24.

1567_tid_fig24.jpg
Fig. 24


And here's the final, completed image (Fig.25 - 26).

1567_tid_fig25.jpg
Fig. 25

1567_tid_fig26.jpg
Fig. 26




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Readers Comments (Newest on Top)
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(ID: 137406, pid: 0) Lukas Danin on Tue, 31 July 2012 9:37pm
Nice work, can you tell me how much triangle the model have?
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