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Making Of 'The Beserk Flash'

By Oleg (LeShiY) Shekhovtsov
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Date Added: 14th March 2012
Software used:
Photoshop

The most difficult decision was to use a fox skull as a mask. It gave the desired character and style, and stressed his "beastly" nature, but I knew it might displease some fans of the hero. Moreover, it completely covered the face, which was not good for the game concept. But I liked it, so I decided to take the risk.

Now I'd settled on the appearance of my hero, it was necessary to come up with an illustration. After analyzing the results, I decided I did not want to change the position and view. So I just drew an environment that complimented the character and could be his dwelling. The environment, together with the details and nuances of the character, helps the viewer to think about the story behind an image. I chose a triangular composition: I lined the walls on each side to form a dynamic wedge-shaped frame, which is included in the ground and pushes the character into the foreground. It was important that the background didn't interfere with the readability of the image and formed a silhouette of the hero himself.

I threw a bunch of colors under the sketch and changed the color and brightness of the layer with the sketch, and also changed it to Multiply or Linear Burn mode. This allowed me to get rid of dirt in advance. I expanded the canvas and the drawing was done with a margin on the subsequent crop. If possible, I always work in the 5k pixels range (no less than 3k). This gives me the freedom of not having a pixel limit and also allows you to avoid potential problems when printing (Fig.07 - 08).


1503_tid_07.jpg
Fig. 07

1503_tid_08.jpg
Fig. 08





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