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Bugatti Veyron: Chapter 1

By Andrew Hobson
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Date Added: 29th May 2012
Software used:
Maya

12. Looking at Fig17, you can see that the two highlighted verts on the surface on the left are breaking up the flow of the geometry. This will lead to denting. The surface on the right has a smooth flow of verts and will lead to nicer smoothing results.

1498_tid_fig17.jpg
Fig.17

13. The final thing to do on the door is to grab the top row of edges (Fig18) and extrude them outwards. It doesn't really matter where because we will be snapping them to the curve that outlines the top of the door (Fig19).

1498_tid_fig18.jpg
Fig.18

1498_tid_fig19.jpg
Fig.19

14. The next bit is really simple: we will create the little panel that comes off the back of the door. Grab all the edges along the back of the door, ignoring the top back edge (Fig20), and extrude outwards. Again, it doesn't matter where.

1498_tid_fig20.jpg
Fig.20

15. Then snap these new verts along the curve to shape the side panel (Fig21).

1498_tid_fig21.jpg
Fig.21


16. The final step is to select the highlighted faces and use the Extract command from the Polygons menu (Fig22). Notice that Separate Extracted Faces is ticked. This makes the selected polygons a new object. I reserve the right to add more cuts in the next section of the tutorial if I feel it's necessary, once I have bevelled and smoothed this panel.

1498_tid_fig22.jpg
Fig.22





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Readers Comments (Newest on Top)
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(ID: 144566, pid: 0) Bjarmi on Wed, 29 August 2012 4:54pm
looks like a great tutorial! :) It's nice to see a detailed tutorial on vehicles not the "This is how i modeled the hood of the car.. and here you see the finished model where I used the same method"
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