Arms 1 (Fig.48)
-Create one horizontal edge loop above the shoulder line.
-Create another horizontal edge loop along the length of the arms.
-Extend the length of the forearm and bicep area in order to make the arm more proportional with the character.
Arms 2 (Fig.49)
-Move the vertexes of the shoulder area to create the rough form of a deltoid.
-You can also move the vertexes of the bicep area to shape it.
Arms 3 (Fig.50)
-Create 2 edge loops in the arm and forearm areas.
-Move the vertexes in order to roughly shape the bicep, triceps, elbow and forearm.
Body 1 (Fig.51)
-Create one edge loop in the neck area, 2 edge loops around the belly area and another at the groin area. When creating the edge loop at the groin area, as there is a triangle you will have to manually create the edge splitting the triangle.
-Move the vertexes so that the edges form the pectoral muscles.
-Scale down the vertexes of the neck area slightly, so that the neck describes a slight curve between the head and the shoulders.
Body 2 (Fig.52)
-Move the vertexes at the belly area to make it rounder.
Body 3 (Fig.53)
-Create one edge loop at the thigh.
-Create 2 edge loops at the leg and feet.
-Move the vertexes to shape the heel and make the thighs bigger.
In ZBrush we will have to continue fixing these proportions, later.
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