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Making Of 'Old Cafe'

By Narek Gabazyan
| Your Rating:
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| 3 Comments
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Date Added: 28th February 2011
Software used:
3ds Max, Photoshop, V-Ray, Misc

Rendering

After creating materials for all the objects, adding the lights and setting up the camera, I moved on to the render settings. The render setup was basic. I had the primary bounce with an Irradiance map and the secondary with Light cache.

You can see the settings I used in Fig.11. A RGB pass was the preferable render in EXR format. For post-production I used a Z-Depth pass (Fig.12) and one more render pass for Ambient Occlusion. I also used Override mtl. and Vray2SideMtl (Fig.13).

143_tid_image_11.jpg
Fig. 11

143_tid_image_12.jpg
Fig. 12



143_tid_image_13.jpg
Fig. 13

Compositing & Post-production

So I ended up with the following passes: Z-Depth, Ambient Occlusion and RGB (Fig.14).

143_tid_image_14.jpg
Fig. 14

In this project I used AfterEffect and the plugin MagicBullet for making color and level corrections (Fig.15).

143_tid_image_15.jpg
Fig. 15




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Readers Comments (Newest on Top)
Munkybutt's Avatar
(ID: 36984, pid: 842062) Narekjan (Forums) on Tue, 01 March 2011 1:56pm
Thanks A lot ... :-)
Munkybutt's Avatar
(ID: 36914, pid: 841900) Elm_o (Forums) on Mon, 28 February 2011 6:40pm
thats real cool atmosphree i like it alot:) keep it up
avatar
(ID: 36882, pid: 0) Dushyant on Mon, 28 February 2011 10:51am
I am waiting for the making of this old cafe..Thank you.....
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