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Making Of 'Arduous Path'

By Sergey Musin
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Date Added: 16th November 2011
Software used:
Photoshop, Maya, ZBrush

To create the cross I extruded faces from a cube and then just smoothed it. I made the land and castle in the background in ZBrush, then imported them into Maya and rendered without texture (Fig.16 - 17).

1419_tid_fig16.jpg
Fig. 16

1419_tid_fig17.jpg
Fig. 17

For the crystals around the cross, I added an icy material using mia_material_x from the mental ray shaders. I chose Frosted Glass (Fig.18).

1419_tid_fig18.jpg
Fig. 18


I added a color texture of the ice to this shader and also made a normal map of this in CrazyBump and added it to the shader (Fig.19).

1419_tid_fig19.jpg
Fig. 19

I also changed the bump attributes to "Tanget Space Normals" (Fig.20).

1419_tid_fig20.jpg
Fig. 20

Here are the layers I ended up with (I rendered each layer separately) (Fig.21 - 24).

1419_tid_fig21.jpg
Fig. 21

1419_tid_fig22.jpg
Fig. 22



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Readers Comments (Newest on Top)
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(ID: 71481, pid: 0) Matt on Sat, 17 December 2011 9:01pm
Wow this is amazing and I really like how to used maya to create the background. It really gets you thinking of what can be done once you know enough about a program
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