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Modelling a Fiat 500 using Polymodelling

By Karabo Legwaila
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| 2 Comments
| Comments 2
Date Added: 30th December 2010
Software used:
3ds Max

Detailing the wheel arch

1418_tid_page3_pic01.jpg
Well, the front wheel arch is coming along but it's not detailed enough. More edge cuts are needed to add more detail to the arch. More guide lines are needed. Create the new lines in the positions shown by the red lines and then make cuts on the mesh corresponding to the guide lines.

Go into vertex mode and move the new vertices created by the new cuts until you have something like this:

1418_tid_page3_pic02.jpg
Now we want to see what this will look like smoothed so we need to add a "Meshsmooth" modifier to this mesh. With the wheel arch mesh selected, go to the stack, click the "Modifier List" drop-down and select "Meshsmooth" from the list. The "Meshsmooth" modifier will be placed on top of the "Editable Mesh" modifier. Change the number of iterations to 2. The mesh will become smoother but more dense.

1418_tid_page3_pic03.jpg
It looks good but it's not perfect so we must add more detail to the unsmoothed mesh. Go back to edge mode under "Editable Mesh" and cut the new edges shown in red.

1418_tid_page3_pic04.jpg
Go into vertex mode and adjust the new vertices to round off the front wheel arch. The wheel arch is now finished for now. This is what you should have at this point:

1418_tid_page3_pic05.jpg
Now we can move on to the the area around the front wheel arch.

Moving on to the front of the car

Ok, things are going to start moving faster now. go into edge mode and hold down ctrl and select the two top edges of the mesh and then hold down shift and drag them upwards in the direction of the arrows. Go into vertex mode and position the vertices as shown below in all the viewports.

1418_tid_page3_pic06.jpg
Select the indicated two edges and shift-drag them out in the direction of the arrows. Go into vertex mode and position the vertices as shown. You will eventually have two vertices where the green circle is. Select both vertices. Under the stack, a little further down the panel, under "Weld", put 2.0 in the box next to the "Selected" button and then click the "Selected" button to merge the two vertices into one.

1418_tid_page3_pic07.jpg
Once again, shift-drag the edge indicated and then position the vertices. Weld the two vertices in the green circle.

1418_tid_page3_pic08.jpg

1418_tid_page3_pic09.jpg
It needs to be more curved in this area so go back to edge mode under "Editable Mesh" and cut the new edges shown in red.

Now we can move on to the the area around the front wheel arch.

Next Page: More on the front of the car.





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Readers Comments (Newest on Top)
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(ID: 125091, pid: 0) Loitran on Thu, 14 June 2012 8:28am
small images i dont need a lot of grid like that why dont you hide line of cubis (press J)
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(ID: 81293, pid: 0) Thumpliketrump on Mon, 23 January 2012 7:30pm
FIRST ALL CAPS RAGE
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